![]() ![]() For clarity, the tags have been split into and. Snippet for Formula-based digestion (a = pred, b = prey). Same tag as regular Digest.Ĭode: Select all class Game_Battler 0 ? + bob, 0].max : + bob, 0].min)īob = (sam > 0 ? + bob, 0].max : + bob, 0].min) Himeworks - Directly for the State Casters, indirectly for the State Faces converted into State Battlers. Have been adding more features to it until now. Later again, got the idea to use State Casters and streamlined the code. It works, but script took up multiple pages and was made only with enemy-preds. Converted parts of the Vore ABS into a Vore DBS, using State Charges as a holder. When making a Bondage Movement System, also tried to make a Vore Action Battle System. Started to notice that Vore games were either single-player (easier interactions) or heavily evented. ![]() Way later, played games like Esthe Hunter. I also experimented with Kirby in the same era. Right, so I ended up playing a Vore RPG, probably 2003. (Note that these snippets weren't designed to work together, so let me know if you need to combine any of them.) Also incorporated Healgestion (Allies immune to digestion and heals pred), Finish Anime (Animation plays when prey dies in belly), and Digestion Switches (Turn on switches/variables, gameġ2-15-19 - Fixes to script (Damage does not exponentially shrink, Digestion's healing works as intended), 5 example battles (talk to all healers to find them).ġ2-14-19 - Battler Graphics streamlined, more tags added.Īddons: Place these Snippets after Vore DBS Because Yanfly uses faces, one line erased from that version to prevent battler/face conflicts when using tags.ġ-9-20 - Fixed a bug of massive damage when prey dies before digestion. Fixed One Ally/Target Belly bug and solo bellies. Also uploaded Yanfly Battle Engine version. Vore-Dependent Skills, Belly-Targeting skills, Belly-Enhancing Skillsġ-11-20 - Fixed targeting on party. Battler Graphics (Actor graphics optional) States active when full to prey and pred, state applied upon exit. Digestion, Resistance and Rewards from Digestion. Turns/Removal Resistance/Removal By Damage unique to each pred. A lot of tags to customize your game (which is why I made this demo). In fact, you can have a vorgy or set up vore before combat. Both sides of the party can vore each other. The target can only target the belly while other allies won't be able to access you. At the basis, applying the Vore state to your target automatically makes you (the caster) the pred. This is my take on a Vore Battle System (for VX Ace) The player can choose which members go which way in your story.Yanfly Battle Engine Version (place after Yanfly) – the party is forced to split up and go separate ways. – a party system, perhaps the player’s party is group 1 and the rest are other members that you could swap into the party when the scene is called. – a home base, where the player arranges people in groups and you can use the number of in each group in variables to do different things with eventing. Includes many script calls for use in events in an attempt to try and make it more flexible. You can call another scene that brings up just the list of groups you have made and select one to change your party to that group. These groups can have different headings, limitation on how many you can add and can also be locked or unlocked – all changeable via events during the game. Before you ask how something is done, please read over it!Ĭall a scene that allows you to assign each member of your party into different groups. Keep in mind I spent ages writing detailed info on how to use this. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this scriptĩ. Set up the armors assosciated with those petsĨ. Set up desired pets in the PET SETUP sectionħ. Make sure it is under any battle scripts in the script list alsoĥ. Put this script below Materials and above main. Import battlers into /Graphics/Battlers folderģ. It requires a lot of setup and understanding of rpgmaker database.Ģ. This script is NOT plug and play or friendly for new users. – Victor’s Animated Battlers + Actor Battlers (both required) The script uses Holder’s Mag series of battlers. ![]() Feeding a pet increases their level and also the bonuses they give to actors. A menu scene is also available to equip, feed and view your pets. These pets will appear alongside animated battlers (if you are using a compatible animated battlers script). This scripts allows you to equip pets to your actors that grant skills and abilities. ![]()
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